The Palermo project training on e-coding

In May 2024, a fascinating training on e-coding and environmental challenges took place in Palermo, at the Scuola Media "Borgetto". During a three day event over 20 teachers from partners organisations and 50 students took part in the interactive courses. The meeting began with a welcoming ceremony featuring traditional Sicilian folk dances and songs performed by students aged 11 to 13, serving as an icebreaker to foster participation among Erasmus participants and the local community.
 
The first coding activity, "Unplugged Coding with Pixel Art," involved children aged 5 to 10 creating models of Earth and the European flag using recycled materials. This activity highlighted the importance of early coding and problem-solving skills.
 
The second activity, a game called “Find the Right Waste Bin,” involved primary school students and Erasmus partners in a coding challenge on a floor grid, where teams directed a player using colored arrows. Erasmus participants acted as referees.
The third activity featured Scratch programming for students aged 11 to 13, using a robot called Photon that responded to programming commands. This encouraged programming and problem-solving skills.
 
The fourth activity utilized an immersive classroom tool, enhancing learning through virtual experiences, particularly beneficial for students with disabilities.
Finally, secondary school students presented a permanent exhibition titled “The History of Plastic,” discussing plastic use in a Circular Economy. They conducted scientific experiments, including a multi-sensory activity where partners identified aspects of a biodegradable plastic bag, promoting engagement and curiosity.

The "Innovative Educational Governance for the Green Future in a Digital World"

The "Innovative Educational Governance for the Green Future in a Digital World" handbook serves as a resource for stakeholders and educators to understand and overcome barriers to implementing innovative initiatives like FitDIGIT.

Main Goals:
1. Examine Implementation Barriers:

The handbook identifies structural obstacles to integrating programs like FitDIGIT into traditional curricula, such as government restrictions, inadequate teacher training, and poor technology infrastructure.

2. Explain the Importance of These Programs:

It emphasizes the necessity of incorporating environmental and digital education into mainstream curricula, highlighting benefits like increased environmental awareness and student engagement.

3. Provide Usable Suggestions:

The handbook references training materials and feedback from the FitDIGIT project, offering practical insights based on successful outcomes and challenges faced.

4. Promote Increased Assistance from the EU:

A key recommendation is to enhance EU support systems, like the Erasmus program, to better meet the diverse needs of educators and ensure the viability of digital and environmental education initiatives.

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